Craps Test Python

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Python-based Craps game for Terminal. Craps is one of the best games you can play in a casino and contains a variety of bets that have some of the lowest house advantage percentages over you. This game is built to run within a Terminal environment and is accessible for blind players. Craps is entirely based on the randomness of thrown dice. Print ' (1) You start with 0, and you make your first bet.' Print ' (2) On your first roll, you win if you roll 7 or 11.' Print ' You lose if you roll 2,3, or 12. If you roll anything else,'. Hopefully many of the high school students reading this have not spent extended time in a casino and do not know the rules of the dice game, Craps. We will be programming a simple version of the game with the following rules: At the beginning of the game, the user needs to have their bank account set to $100.

Planning Strategies¶

Craps

After each round, the program should ask the user if he/she wants to continue playing. The game continues until the player runs out of money, or the player chooses to exit.

Similar to Rock Paper Scissors (as well as any multi-step, complex program), planning out your code will be highly beneficial in writing cleaner and more organized solutions. However, this time, you will be coming up with your own functions. Please remember to heed the following guidelines:
  • The majority of your program should be functions. Break the game down into simple steps or instructions - each of those will have its own function.
  • Each function should have a single purpose. If you find that you have written a function that is doing multiple things, it means you should break it down further into more functions. It's okay to refactor code mid-development!
  • The one exception to the above should be your main game function, which will contain the game loop, as well as any persistent variables. Try to keep this one as small as possible, utilizing functions as much as you can.
  • Take advantage of return statements. Your code should not have any global variables. Data should be passed to functions through arguments, and from functions through the return statement.
  • Which variables will you have to keep track of during all the rounds, and after all the rounds are completed? Make a note of which ones should be initialized outside of your loop.
  • Be sure to provide the player with the appropriate prompts, letting them know their options and limitations for input.
  • Consider what control structures are necessary for the program.
  • Consider the order of occurrences - what should the program do first?
Craps test python training

However, unlike Rock Paper Scissors, in this lab you will be required to validate user's inputs. This means that:

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  • Players should not be able to enter a negative number as a bet
  • Players should not be able to bet more money than they have in their bank
  • Players should not be able to bet decimal amounts of money - only whole numbers. (recall: A boolean to check if x is an integer or not would be: xint(x). This will return True is x is an integer and False otherwise. It works because of math.)
  • When prompted with the choice of ending the game or continuing, the question should repeat until the user has entered one choice or the other.

This also means that your labs will have quite a few while loops. Keep that in mind!

A good place to start would be to write the functions that you plan on writing. You do not need to write the code itself, only the purpose of each function. Here are a few examples:
  • function name: roll2dice
    • arguments: none
    • purpose: generates a random dice roll for two dice and prints out that the two rolls are
    • returns: the sum of the dice roll
  • function name: get_bet
    • arguments: bank amount
    • purpose: to get the amount to be bet from the user. Bet must be a positive integer and no more than they have in their bank. Should repeatedly ask the user to make a bet until they enter a valid one
    • returns: the chosen valid bet amount

And so on. The above are examples, and do not have to be followed. There are many ways these games can be organized. However, notice that the names of my functions are verbs - just remember that functions should do things, and therefore have names that reflect what they do.

Liberty casino midleton opening hours. You should name your file FILN_craps.py, where FILN is your first initial and last name, no space.

The idea that the casino only rakes in a 1-10% of all player wagers makes it sound like you are going to keep at least 90% of your money. But the truth is that most people lose on a wager. The low house edge doesn't mean the dealer won't get a natural in blackjack, that the roulette wheel will land on your number, or that the slot game will. Best casino techniques.

Nov 3rd, 2016
Craps test python cheat

After each round, the program should ask the user if he/she wants to continue playing. The game continues until the player runs out of money, or the player chooses to exit.

Similar to Rock Paper Scissors (as well as any multi-step, complex program), planning out your code will be highly beneficial in writing cleaner and more organized solutions. However, this time, you will be coming up with your own functions. Please remember to heed the following guidelines:
  • The majority of your program should be functions. Break the game down into simple steps or instructions - each of those will have its own function.
  • Each function should have a single purpose. If you find that you have written a function that is doing multiple things, it means you should break it down further into more functions. It's okay to refactor code mid-development!
  • The one exception to the above should be your main game function, which will contain the game loop, as well as any persistent variables. Try to keep this one as small as possible, utilizing functions as much as you can.
  • Take advantage of return statements. Your code should not have any global variables. Data should be passed to functions through arguments, and from functions through the return statement.
  • Which variables will you have to keep track of during all the rounds, and after all the rounds are completed? Make a note of which ones should be initialized outside of your loop.
  • Be sure to provide the player with the appropriate prompts, letting them know their options and limitations for input.
  • Consider what control structures are necessary for the program.
  • Consider the order of occurrences - what should the program do first?

However, unlike Rock Paper Scissors, in this lab you will be required to validate user's inputs. This means that:

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  • Players should not be able to enter a negative number as a bet
  • Players should not be able to bet more money than they have in their bank
  • Players should not be able to bet decimal amounts of money - only whole numbers. (recall: A boolean to check if x is an integer or not would be: xint(x). This will return True is x is an integer and False otherwise. It works because of math.)
  • When prompted with the choice of ending the game or continuing, the question should repeat until the user has entered one choice or the other.

This also means that your labs will have quite a few while loops. Keep that in mind!

A good place to start would be to write the functions that you plan on writing. You do not need to write the code itself, only the purpose of each function. Here are a few examples:
  • function name: roll2dice
    • arguments: none
    • purpose: generates a random dice roll for two dice and prints out that the two rolls are
    • returns: the sum of the dice roll
  • function name: get_bet
    • arguments: bank amount
    • purpose: to get the amount to be bet from the user. Bet must be a positive integer and no more than they have in their bank. Should repeatedly ask the user to make a bet until they enter a valid one
    • returns: the chosen valid bet amount

And so on. The above are examples, and do not have to be followed. There are many ways these games can be organized. However, notice that the names of my functions are verbs - just remember that functions should do things, and therefore have names that reflect what they do.

Liberty casino midleton opening hours. You should name your file FILN_craps.py, where FILN is your first initial and last name, no space.

The idea that the casino only rakes in a 1-10% of all player wagers makes it sound like you are going to keep at least 90% of your money. But the truth is that most people lose on a wager. The low house edge doesn't mean the dealer won't get a natural in blackjack, that the roulette wheel will land on your number, or that the slot game will. Best casino techniques.

Nov 3rd, 2016
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Craps Test Python Games

  1. fromitertoolsimport count
  2. random= SystemRandom()
  3. class Holder: # simple class for holding a value so I can assign and retrieve it inside of a while loop
  4. defset(self, val): self.val= val;return val
  5. ifself.verbose:
  6. print(datum, **kwargs)
  7. def__init__(self, starting_balance, verbose=False):
  8. self.wins,self.losses=0,0
  9. self.verbose= verbose
  10. self.rolls={i + 1: 0for i inrange(12)}
  11. r1, r2 =self.random.randint(1,6),self.random.randint(1,6)
  12. self.print('Rolled {} and {} ({}).'.format(r1, r2, r))
  13. assertisinstance(bet,int)
  14. pass# keep rolling until you get a 4-11.
  15. self.rolls[r] +=1
  16. whileself.holder.set(self.roll())in{4,5,6,7,8,9,10,11}:
  17. self.rolls[r] +=1
  18. self.wallet += bet
  19. r =self.holder.get()
  20. self.wallet -= bet
  21. def safe_cast(new_type, val, default=None):
  22. default = new_type(val)
  23. return default
  24. def run(self, cnt=None):
  25. iterations = count()if cnt isNoneelserange(cnt)
  26. bet =None
  27. while bet isNoneor(isinstance(bet,int)and bet >self.wallet):
  28. bet =self.safe_cast(int,input('Enter a bet (Cash: ${}): '.format(self.wallet)))
  29. print('Invalid. ')
  30. print('You only have %{}'.format(self.wallet))
  31. ifself.wallet0:
  32. return
  33. c = Craps(100,True)
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Craps Test Python Play

from random import SystemRandom from itertools import count class Craps: random = SystemRandom() class Holder: # simple class for holding a value so I can assign and retrieve it inside of a while loop def __init__(self): self.val = None def set(self, val): self.val = val; return val def get(self): return self.val def print(self, *data, **kwargs): if self.verbose: for datum in data: print(datum, **kwargs) def __init__(self, starting_balance, verbose=False): self.wallet = starting_balance self.wins, self.losses = 0, 0 self.random = SystemRandom() self.verbose = verbose self.holder = Craps.Holder() self.rolls = {i + 1: 0 for i in range(12)} self.roll_cnt = 0 def roll(self): r1, r2 = self.random.randint(1, 6), self.random.randint(1, 6) r = r1 + r2 self.print('Rolled {} and {} ({}).'.format(r1, r2, r)) return r def play(self, bet): assert isinstance(bet, int) while self.holder.set(self.roll()) in {2, 3, 12}: pass # keep rolling until you get a 4-11. r = self.holder.get() self.rolls[r] += 1 self.print('Continuing to second roll.') while self.holder.set(self.roll()) in {4, 5, 6, 7, 8, 9, 10, 11}: r = self.holder.get() self.rolls[r] += 1 if r in (7, 11): self.wallet += bet return True r = self.holder.get() self.rolls[r] += 1 self.wallet -= bet return False @staticmethod def safe_cast(new_type, val, default=None): try: default = new_type(val) finally: return default def run(self, cnt=None): assert cnt is None or isinstance(cnt, int) iterations = count() if cnt is None else range(cnt) for _ in iterations: bet = None while bet is None or (isinstance(bet, int) and bet > self.wallet): bet = self.safe_cast(int, input('Enter a bet (Cash: ${}): '.format(self.wallet))) if bet is None: print('Invalid. ') elif bet > self.wallet: print('You only have %{}'.format(self.wallet)) self.play(bet) if self.wallet 0: print('You crapped out.') return c = Craps(100, True) c.run(None)



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